Team & table terms
The columns on the standings and team pages: the table basics (points per game, goal difference), the expected-goals read (xGD, luck), and the PELE-lite team strength (attack, defense, overall rating, tilt).
Points per game
Higher is betterAverage league points per match (3 for a win, 1 for a draw) — compares clubs who've played a different number of games.
Total league points divided by games played. A fairer mid-season comparison than raw points when clubs are a game or two apart on the schedule.
Formula: points ÷ games playedSource: American Soccer Analysis (ASA)
Goals for
Higher is betterGoals the team has scored this season.
Total goals scored in league play.
Source: American Soccer Analysis (ASA)
Goals against
Lower is betterGoals the team has conceded this season. Lower is better.
Total goals conceded in league play.
Source: American Soccer Analysis (ASA)
Goal difference
Higher is betterGoals for minus goals against — the simplest one-number read on a season.
Goals scored minus goals conceded. A solid summary of dominance, though it can run ahead of (or behind) the underlying chance quality — compare it to xGD.
Formula: GF − GASource: American Soccer Analysis (ASA)
Expected goal difference
Higher is betterChance quality created minus allowed. A truer read of how a team is playing than the scoreline.
Expected goals for minus expected goals against, built from the quality of chances each side created. Because it strips out hot/cold finishing and small samples, xGD predicts future results better than goal difference does.
Formula: xGF − xGASource: American Soccer Analysis (ASA)
Luck (Δ)
Context: not good or badGoal difference minus expected goal difference. Positive = scoring more than the chances warrant (likely to regress).
The gap between actual and expected goal difference. A big positive Δ means a team is outscoring the quality of its chances — often hot finishing or goalkeeping that tends to regress; a big negative Δ flags a team playing better than its results.
Formula: GD − xGDSource: American Soccer Analysis (ASA)
Attack rating (Off)
Higher is betterGoals a team is expected to score against an average opponent, in goal units.
The attacking half of the PELE-lite team rating: goals the team would be expected to score versus a league-average opponent on neutral ground, fit on a 70% xG / 30% goals blend with time decay.
Source: American Soccer Analysis (ASA)
Defense rating (Def)
Lower is betterGoals a team is expected to concede against an average opponent. Lower is better.
The defensive half of the PELE-lite team rating: goals the team would be expected to concede versus a league-average opponent. Lower is stingier.
Source: American Soccer Analysis (ASA)
Overall rating
Higher is betterNet team strength in goal units — attack minus defense vs an average team.
The team's overall PELE-lite strength: the attack rating minus the defense rating, in goals versus a league-average opponent. This is what the power ranking and the match predictor are built on.
Formula: Off − DefSource: American Soccer Analysis (ASA)
Tilt
Context: not good or badWhich way a team leans — positive is attack-tilted, negative is defense-tilted.
How a team's strength is distributed between attack and defense. A positive tilt means the team's edge is its attack; negative means it's built on defense. It says nothing about overall quality — only style.
Source: American Soccer Analysis (ASA)